Year | Publisher | Platform | Title | Position
|
1981 | Sirius | Apple II | Snake Byte | designer/programmer
|
1983 | Sirius | Apple II, C64, Atari 800 | Gruds in Space | co-designer/programmer
|
1984 | Epyx | C64 | Summer Games | conversion, team programmer
|
1985 | Epyx | C64 | Summer Games II | team programmer
|
1985 | Epyx/Lucasarts | C64 | Ballblazer | conversion team programmer
|
1986 | Epyx | C64 | Destroyer | lead programmer
|
1987 | Epyx | C64 | California Games | lead programmer/co-manager
|
1988 | Epyx | C64 | The Games: Summer Edition | team programmer
|
1988 | Epyx | C64 | The Games: Winter Edition | team programmer
|
1989 | Epyx | Lynx | Blue Lightning | support programmer
|
1989 | Epyx | Lynx | Chip's Challenge | designer/programmer
|
1989 | Epyx | Lynx | Electrocop | level design, support programmer
|
1990 | Epyx | Lynx | Zarlor Mercenary | designer/lead programmer
|
1992 | THQ | SNES | Road Riot 4WD | conversion, lead programmer
|
1993 | EA | Sega Genesis | F-117 Night Storm | team programmer
|
1994 | EA | SNES | Michael Jordan: Chaos in the Windy City | team programmer
|
1997 | EA | PlayStation 1 | Shockwave Assault | conversion, team programmer
|